Holmer, E., Rudner, M., Schönström, K., & Andin, J. (2020). Evidence of an Effect of Gaming Experience on Visuospatial Attention in Deaf but Not in Hearing Individuals. Frontiers in Psychology 11 (534741). https://doi.org/10.3389/fpsyg.2020.534741

About the study

A group of deaf early signers was investigated whether those who reported recently playing computer or console games (deaf gamers) had better visuospatial attentional control than those who reported not playing such games (deaf non-gamers), and whether any such effect was related to cognitive processing in the visual domain. Using a test of attentional control, we found that deaf gamers performed on a par with hearing controls, while the performance of deaf non-gamers was poorer. Among hearing controls there was no effect of gaming. This suggests that deaf gamers may have better visuospatial attentional control than deaf non-gamers. Future work should examine the robustness of this potential gaming benefit and whether it is associated with neural plasticity in early deaf signers, as well as whether gaming intervention can improve visuospatial cognition in deaf people.

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